
With money from their rackets and businesses, players can purchase a number of different automobiles and weapons, employ business specialists to help manage their rackets, and hire special hoods such as hitmen for specific objectives.

Objectives that are assigned to seasoned hoods with the right equipment usually go well, while a lack of preparation and proper planning can result in the player losing hoods and attracting unnecessary attention from the police. They range from simple tasks such as setting up new rackets to more difficult missions like seizing the businesses of rival gangs, carrying out kidnappings, and committing murders. The player is given regular objectives to fulfill. Businesses must be bought, sold, and taken over from rival gangs to bring in money, and the player must set up their own illegal businesses, such as breweries, gambling dens, and brothels, to preserve their control and influence in conquered territories. Weapons can be upgraded, giving hoods better firepower than their opponents. Hoods can use vehicles to reach targets faster, attempt drive-by shootings, and transport illegal goods for sale. Each gangster (or "hood") the player controls as Bane can control their own four subordinates to assist in jobs and firefights.

The game is primarily a strategy game, utilizing a point and click interface.

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Bane is mentored by his uncle, who survived the assassination of his older brother and gives his nephew (and thus, the player) advice on how to set up his own rackets and rebuild the family's criminal empire.

The man directly responsible for ordering the senior Bane's death is boss Frankie "Hammer" Constantine. Bane's father, a prominent mob boss, is murdered in a power struggle with a rival mob controlling most of the state of Temperance (the same fictional setting as Gangsters). Set from late 1928 to early 1929, the game follows a young Italian-American mobster named Joey Bane.
